View Profile D-SuN
Daniel Sun @D-SuN

30, Male

Game Developer

Academy of Interactive Enterta

Melbourne, Australia

Joined on 1/4/04

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D-SuN's News

Posted by D-SuN - June 2nd, 2017

Call to all my Newgrounders! Armed with Wings: Rearmed is out now on Steam! However, the Thunderclap campaign has yet to end... there is still time for you to contribute support to the Steam launch!


Support the Armed with Wings Thunderclap:

It's a social media booster. Contribute your support to make the clap louder!
Supporters will automatically in the change to win 1 of 20 Steam keys!


Posted by D-SuN - May 30th, 2017

Did you know I'm making a Flash Game called Armed with Wings: Rearmed? It's been in early access for 2 years... but... now... it's... launching.... PROPERLY on JUNE 1st!

To celebrate the occasion, I've animated a cinematic trailer! It's rather short, but worth sharing here on Newgrounds because it's certainly the BEST animation I've done! I do hope to add more and create an actually submission.

Check out the animated trailer below:


Please help support the Steam launch!
Thunderclap is social network spirit-bomb! Support the Thunderclap with your social media reach to help boost the launch message on June 1st. I've the 100 target supporters, but every supporter counts!

Support the Armed with Wings Thunderclap Campaign here!

I'm thinking about how my creative objectives have hardely changed ever since I started creating on Newgrounds back in 2004. Sure, I use to make VideoGame parodies and Sprite Movies - now I basically only do games. But even back then, I strived to make incredible animated action sequences. 

Ever since The Matrix, I've become obsessed with battle sequences!

Less than 48 hours before the Steam Launch and I'm play testing thoroughly - experiencing and observing my 4 year creation. I have this to say:

- It's Power Star the game, black 'n white with original characters.

Truely. As a game develop with a backbone in animation (particularly Flash animation) I 'code' with animation principles in mind. Using actionscript to dynamically push-and-pull Motion in the same fasion I did with tweens and keyframes... I feel a reminiscent sensation - it's satesfying.

Wish me luck! Hopefully the game dosen't bomb too hard :p

Posted by D-SuN - October 30th, 2016

So I made made something last night. Technically it's animation, but it's really more of a puppet show:


Using 2 sheets of A2 paper, a 4-in-1 pen, 1 black marker, gluestick and pair of siccors. Footage was captured with my Galaxy Note 5, vocals recorded in Fl Studios, edited in Premier.

Never have I had so much fun making something so ridiculous. I hope people find this as funny as I do - I'd love to make more.

It's currently UnderJudgment and needs your vote!

Posted by D-SuN - October 27th, 2016

I just updated Rearmed Trials - You'll encounter a new Boss on Wave 4.

It's the one and only.. Newgrounds Tank :0 *gasp!*

Special NG version only! 

Posted by D-SuN - October 23rd, 2016

Rearmed Trials Update v1.0.1

It's raining updates - Rearmed Trials launched onto Newgrounds on October 19th, new features have already arrived!
This update really tightens the whole experience and difficulty, balance and progression have been refined. Bottomline, there are less Dull moments in Rearmed Trials.
Below is the change log:

- Wave Selector: Reach wave 3 to unlock the Wave Selector from the menu. You'll be able to skip to any way you've reached.
- Player Indicator: added - Displays your Newgrounds username!
- Action Camera: re-implemented as it was remove in the first update
- Boss Battle enhancments: Vandheer now has more attacks, and is able to escape stun locking.
- Spawner and difficulty: Improved balancing.
Less Rock Pillers: Less rock pillers

Check out the changes, Smash your old Score to pieces, play Rearmed Trials:

Plans for the near future

Nothing is yet set in stone, but I am planning at least 1 more content update. I'm thinking about a Newgrounds exclusive Boss and Medals. Still trying to figure out a good way to host some kind of competition or Steam Key giveaway.

Open to ideas so please feel free to ask me anything!

Posted by D-SuN - October 19th, 2016


Armed with Wings Returns to Newgrounds! Presenting, Rearmed Trials!

Play it now: http://www.newgrounds.com/portal/view/682880

I’m a happy Flash developer. Armed with Wings is a flash game series that started here on Newgrounds after all. A 2D action platformer series known for it’s silhouette visual, and the occasional inclusion of a playable eagle character.

You may know that Armed with Wings: Rearmed is a project I’m currently working on. It launched onto Steam Early Access in May of 2015, and I’ve since been deliver update after update, building a better game together with the Steam community.

But Newgrounds has had such an impact on my life… I feel a certain, attachment.

There has been a 5 year absence of Armed with Wings on Newgrounds… until now!

I’m very proud to present Rearmed Trials! It is demonstration of it’s Steam counterpart, but also much, much more.

Rearmed Trials is a Survival Arena brawler. Battle it out against the horde of Imperials. Collect weapon pickups to boost your stats. Trials features robust and layered combat system - get massive combos and high scores!

Have a blast everyone!




Posted by D-SuN - March 4th, 2016

In particularly, AIR Desktop developers. As you may know that StageQuality.Medium and Low are disabled in AIR Desktop - High quality is the lowest option. This is a hindrance to my game Armed with Wings, it's a hindrance to Matt and his game Epic Battle Fantasy 5, it's a hindrance to Veselekov and his game Ghost Ranger 199X and many more!

Any AS3 Game Dev will be able to appreciate the Low Quality options. Armed with Wings is a vector heavy game - it's actually quite optimized. However some people have older computers, and they do experience lag.

If I was able choose Medium StageQuality, everyone gets a performance boost. I could even increase the games resolution too.

The link below is to a feature request on Adobe's website. Please vote this request up. 


I've been able to inform the Flash/Animate CC team on twitter, they acknowledged the request and mentioned they would run it by the AIR team. Fingers cross this actually happen!

Posted by D-SuN - January 26th, 2016

Armed with Wings Rearmed launched into Early Access in May 2015. The game has since been radically improved, revamped and further polished! A massive high five to all the Early Access adopters who have contributed to Rearmed with invaluable feedback and player testing! I hope that I’ve provided you guys with a enjoyable experience - it’s only getting better from here. There are more major updates to come and I am working my hardest to have the game ready in Q1 2016.

New Trailer!

2015 marked the return of Armed with Wings. Rearmed (the first AwW title to be released since 2011) launched into Early Access, was picked to Showcase at PAX Aus 2015 and has even been covered by 2 printed magazines, IndieGameMag and PCPowerPlay! With a total of 12 updates, let's take a look at how much as changed in Armed with Wings Rearmed since Early Access Launch!


Rearmed’s combat system has been drastically expanded with new attacks, more power attacks, complex dodging system. Not to mention that enemies have also been upgraded with more complexity and attack patterns. The idea is to make the player feel like a complete anime-style, samurai bad ass. Play testing at PAX Aus certainly indicates that the new Combat is on point!

The old boring Combat System...
Super fast and fluid new Combat System!


Earlier in Jan 2016 I introduced a new playable character - the main antagonist, Vandheer. Perhaps this is the most exciting feature added to Rearmed. Vandheer is aggressive, fast and fluid, yet difficult to master. His moveset in Rearmed is influenced by his previous skills in other AwW titles, yet distinctively new and very much Rearmed.

Vandheer stomping units in 2016!


The original Armed with Wings has 12 levels. Rearmed launched with 25 levels. Rearmed now currently has 30 levels. 5 extra levels may not seem like a huge increase - but it’s worth mentioning that more than half of the levels have been greatly expanded with new areas and multiple starting and exit points.

Slide down some new slopes!


More features

I've added a few new enemies to address the repetitiveness of combat, encouraging players to change strategy based on the enemy behavior. Razor is familiar to the regular Soldiers, but more cautious and quicker. The Skull Flame enemy is a replacement for the Bomber. I did have plans to improve the Bomber, but thought it would be better to get some more monster creatures in the game.

Finally, A new Boss battle was included to fill a mission void in the 2nd half of the game. Previosuly, Rearmed felt very empty with only 2 Boss Battles. I plan to launch with at least 4 Boss encounters.

The Menu system and User Interface has been revamped! The old Menu failed to address the player in a few ways: Some players disliked how Story Mode would always start from the beginning. Even though there was a Level Select, most people wanted to 'continue' their game. The new Menu has better UX, and looks x10 more slick.

Rearmed is restyled for 2016

Survival Mode has not received much love from me since EA Launch. A new Survival Arena has been added to inject more life and variance into Survival mode. Actually, in the process of adding this new arena, I've made it more simple to add additional arenas. Expect more!

Try out the new Survival arena, The Cliff.

2016 will be bright for Rearmed! The game is constantly improving, and visibility on Steam is improving steadily. Brace yourself for future updates as the game draws closer to completion. 
The next update will deliver the Final Battle with Vandheer. Expect more Story sequences, more levels, weapons and perks.

Don’t forget, you can suggest features or discuss topics in the forums, I check them daily:
Sun-Studios: http://www.sun-studios.net/forum/viewforum.php?f=34
Steam Community: http://steamcommunity.com/app/340580/discussions/

Stay tuned to Rearmed developments here:
Website: http://www.armedwithwings.com/
Facebook: http://www.facebook.com/ArmedwithWingsPage
Twitter: http://www.twitter.com/Sun_Studios
Youtube: https://www.youtube.com/c/DanielSun

One last thing, please share the trailer with all your PC Gamer buddies!

Posted by D-SuN - November 8th, 2015

Firstly - Blockpocalypse was a complete BLAST at PAX Australia this year! Blockpocalypse is currently in Steam Greenlight and needs your vote! So please check out Blockpocalpyse and voteYES on Greenlight!


Vote 'YES' for Blockpocalypse!

Now, onto PAX Australia 2015!

Armed with Wings Rearmed was picked for the PAX Aus Indie Showcase! The weekend has come and gone, and it was a COMPLETE SUCCESS and an absolute blast! Thank you to everybody who was able to attend (all you Aussie folk). 
An ocean of PAX Aus attendees

The Melbourne Exhibiton Centre was packed during the weekend and the Armed with Wings booth was VERY popular. Never a dull moment as myself, Steve, Shaun and Alex were completely swamped in a sea of gamers, cosplayers, journalists and press members! We even had people from Microsoft, Sony, Autodesk and IGN swing by. Interviewers were queuing up, after I finished with one, the next was waiting. I was also completely taken by surprise by the sheer amount of people who had played Armed with Wings previously. There was a guy who had played AwW when he was 10 years old, now as an adult 2015 he's studying games design.

The Armed with Wings booth was 3x3 meters which is actually quite big. PAX supplied me with a 55" TV, a bar table and two stools. I brought with me the following:
2 tables, 2 milk crates, 2 computer moniters, 3 Alienware computers (2 of my own laptops, and a friends Area 51), 3 power boards and extension leads, 3 PC speaker+subs, 3 Xbox 360 controllers, tons of stationary and black table cloths. The booth looks like:
This is the Armed with Wings Booth

We run a competition during the Saturday and Sunday, top 5 survival scores win a Steam key. We even gave away a $30 JB discount card on the Saturday. This turned out to be super successful in bringing players back every couple of hours, and a great way to build relationships with these players - Never doubt the spirit of competition during a trade show! There was a specific gear load-out locked down for PAX - The weapon used was the 'Abbott' and the equip gear was 'Extended Combo' and 'Speed Charge'. On Sunday, the highest score was 5000+ on wave 9. I struggled to reach that myself!
Our Saturday winner!

Here's a roundup of all the interviews and previews that have been published online by various sites. Fans of AwW, these are worth looking through - you might learn some new things about the game. More of these articles/videos will surface this week, so I'll keep this list updated as it comes!

Geeksnack - Interview
Geeksnack and I discuss the origins of Rearmed.
Read the interview here on Geeknack

ImpulseGamer - Samurai Limbo on Steroids
Interview with ImpulseGamer about my experiences and developing Rearmed.
Read the interview here on ImpulseGamer.com

Tech Geek - Rearmed impressions
Tech Geek goes hands on with the Rearmed demo at PAX and gives thoughts and impressions.
Read the article here on Tech Geek

Another - Castle Interview
Amazing interview with these guys. I'm so impressed with the final cut - pacing is lovely, nice footage!
Checkout their website: http://another-castle.com/

IGN - Interview
Luke from IGN AU came by the booth with a sweat camera rig on Friday. An amazing moment to be recognized by IGN.

If you're intrested in learning more about Armed with Wings Rearmed check out these links here:
Armed with Wings Website
Steam Store Page

PAX Aus 2015 was a blast and a complete success. We gave out all of our business cards and sold a whole bunch of Rearmed steams too! I'll be keeping my eyes open for any gaming event in the future - after having a taste of PAX, I want more! Big thanks to the PAX Aus team for organizing such an amazing event.


Posted by D-SuN - July 24th, 2015

We need votes! Please vote 5 on our Super awesome game Super Muzzle Flash!


It's on mobile too :0