great job everyone!
Really good :)
Wow the artwork is so impressive. So much talent! Following many more artists now.
Very good for a gamejam. But sadly, it's an annoying game to play becuse I HAVE to die to illuminate the world - then once I can see the world, I have to perform precision platforming with a fixed jump height and annoying spike collisions ( I should only die if I'm under spikes, not sliding down a wall next to spikes).
Similar to a very fun game called INK on Steam.
INK lets player shoot tons of ink in all directions as a method of illuminating the environment. In your game, there is no equivalent except for dying. It is VERY annoying, or at least interesting. You could do what INK does and solve almost all of this games issues.... at the expense of being unoriginal however.
So perhaps explore other mechanics that serve to empower the player, allowing them to illuminate the world without having to die. Maybe have paint bombs, or a paint gun, or collectibles that burst into paint.
Looking amazing! Amazing production values. This is Stage3D?
Absolutel loving this podcast series! Great to hear some Yotta insight.
It's kinda cool! Could be useful for suspenseful video game moment.
Love it! More please :)
Academy of Interactive Enterta
Joined on 1/4/04