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Recent Movie Reviews

103 Movie Reviews

Crazy to think that Reanimated just came out a short time ago, and now there's already this collab… it’s wild. Amazing work from all the animators! It’s so cool to see sprite animation taken to the next level, and I’m also absolutely in love with the hand-drawn animation.

AnonFrog’s parts were so funny—such a quirky take! XD Str45X, as always, was off the charts—amazing feel. Scribble handled so many scenes, and I could see his animation improving throughout each one! Teffyderg’s style is unlike anything I’ve seen before—those life-proportioned sprites are so interesting and cinematic. Spritex delivered some incredible battle scenes with a really satisfying sense of weight. And Taz’s hand-drawn sequence? Absolutely killer!

There’s so much to say—I could go on forever. I literally loved every second. Congratulations to everyone involved, and thank you for putting this together!

Shadistar responds:

This is exactly what I was hoping to see eventually from one of you guys when I suggested that during the Q&A on the discord on sat! I so glad you took it to heart and made such an amazing response, even after seeing the whole thing and saying it’ll be hard to choose top 5. If you had time, seeing a tier list would have also been cool but I’m satisfied seeing this response and reaction, thanks so much!

Amazing work, everyone involved! You've all pulled off an incredible episode here. The storytelling is far more engaging than what I did in the original, and it’s really cool to see all the events leading up to Mario’s corruption. The empowerment of the Koopas is so intriguing, and I love that we’re highlighting these kinds of characters and placing so much emphasis on them. I never did that in the original PowerStar. Great job making sense of the original and transforming it into more of a cinematic experience.

It’s also fantastic to hear music from the original composer, BlazingDragon. This was such a fun film to watch. Here’s to more amazing projects like this in the future!

Absolutely outstand! You guys did an amazing job and it's unbelievable still to me that my series for 20 years ago still inspires :)

Recent Game Reviews

27 Game Reviews

So much potential. This is filled me with inspiration. Love the art. Do add more.

Wow the artwork is so impressive. So much talent! Following many more artists now.

Very good for a gamejam. But sadly, it's an annoying game to play becuse I HAVE to die to illuminate the world - then once I can see the world, I have to perform precision platforming with a fixed jump height and annoying spike collisions ( I should only die if I'm under spikes, not sliding down a wall next to spikes).

Similar to a very fun game called INK on Steam.
INK lets player shoot tons of ink in all directions as a method of illuminating the environment. In your game, there is no equivalent except for dying. It is VERY annoying, or at least interesting. You could do what INK does and solve almost all of this games issues.... at the expense of being unoriginal however.

So perhaps explore other mechanics that serve to empower the player, allowing them to illuminate the world without having to die. Maybe have paint bombs, or a paint gun, or collectibles that burst into paint.

Recent Audio Reviews

15 Audio Reviews

Wow that was a really inspiring episode. Makes me want to double down on my plans to release a final flash game before Flash is axed. So many great memories rekindled from listening to everyone's journey through the flash game industry, sponsorship deals, growing on NG ect. I'd love to guest on the podcast one day.

cant stop jumping

Amazing!

Recent Art Reviews

36 Art Reviews

I like it!

Not sure what it is, but the graphics are amazing and I love the shapes. Would make a nice desktop background.

Really good work. She's cute and the colour palette is great!

2D animator and games developer from Melbourne Australia. Currently working on Bluey.

Daniel Sun @D-SuN

Age 35, Male

Game Developer

Academy of Interactive Enterta

Melbourne, Australia

Joined on 1/4/04

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