Absolutely outstand! You guys did an amazing job and it's unbelievable still to me that my series for 20 years ago still inspires :)
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Absolutely outstand! You guys did an amazing job and it's unbelievable still to me that my series for 20 years ago still inspires :)
Awesome! It's like Inception Scooby Doo!
I need Inception Scooby Doo to become a thing when talking about Parasomnia. lol
Thank you so much!!
It's amazing :)
So much potential. This is filled me with inspiration. Love the art. Do add more.
Wow the artwork is so impressive. So much talent! Following many more artists now.
Very good for a gamejam. But sadly, it's an annoying game to play becuse I HAVE to die to illuminate the world - then once I can see the world, I have to perform precision platforming with a fixed jump height and annoying spike collisions ( I should only die if I'm under spikes, not sliding down a wall next to spikes).
Similar to a very fun game called INK on Steam.
INK lets player shoot tons of ink in all directions as a method of illuminating the environment. In your game, there is no equivalent except for dying. It is VERY annoying, or at least interesting. You could do what INK does and solve almost all of this games issues.... at the expense of being unoriginal however.
So perhaps explore other mechanics that serve to empower the player, allowing them to illuminate the world without having to die. Maybe have paint bombs, or a paint gun, or collectibles that burst into paint.
Wow that was a really inspiring episode. Makes me want to double down on my plans to release a final flash game before Flash is axed. So many great memories rekindled from listening to everyone's journey through the flash game industry, sponsorship deals, growing on NG ect. I'd love to guest on the podcast one day.
cant stop jumping
Amazing!
I like it!
Not sure what it is, but the graphics are amazing and I love the shapes. Would make a nice desktop background.
Really good work. She's cute and the colour palette is great!
2D animator and games developer from Melbourne Australia. Currently working on Bluey.
Age 34, Male
Game Developer
Academy of Interactive Enterta
Melbourne, Australia
Joined on 1/4/04