So much potential. This is filled me with inspiration. Love the art. Do add more.
So much potential. This is filled me with inspiration. Love the art. Do add more.
Wow the artwork is so impressive. So much talent! Following many more artists now.
Very good for a gamejam. But sadly, it's an annoying game to play becuse I HAVE to die to illuminate the world - then once I can see the world, I have to perform precision platforming with a fixed jump height and annoying spike collisions ( I should only die if I'm under spikes, not sliding down a wall next to spikes).
Similar to a very fun game called INK on Steam.
INK lets player shoot tons of ink in all directions as a method of illuminating the environment. In your game, there is no equivalent except for dying. It is VERY annoying, or at least interesting. You could do what INK does and solve almost all of this games issues.... at the expense of being unoriginal however.
So perhaps explore other mechanics that serve to empower the player, allowing them to illuminate the world without having to die. Maybe have paint bombs, or a paint gun, or collectibles that burst into paint.
Looking amazing! Amazing production values. This is Stage3D?
It isn't stage3d unfortunately.
This is an amazing Flash game. You're a fantastic developer!
Love it. Runs very well at 60fps in high resolution for flash! Is this displaylist or stage 3d?
Yes it's starling which uses stage3d!
Awesome game. Cool mechanic too. Hope it goes well here on NG AND Steam :)
The single greatest thing ever!!!!!
Wow, is this a Stage3D game? It's amazing
267. Stick to either the left or right wall, move up and down 'n shoot! Great game.
2D animator and games developer from Melbourne Australia. Currently working on Bluey.
Age 34, Male
Game Developer
Academy of Interactive Enterta
Melbourne, Australia
Joined on 1/4/04