Doesn't affect haxe dev too much, but I voted all the same.
2D animator and games developer from Melbourne Australia. Currently working on Bluey.
Age 34, Male
Game Developer
Academy of Interactive Enterta
Melbourne, Australia
Joined on 1/4/04
Doesn't affect haxe dev too much, but I voted all the same.
Cheers :)
Really feels like there should be better ways to handle vectors like that. I will vote
You know, after working with Unity for a little while, and even after working with some packages built on top of flash, it's become pretty clear that flash is just kind of crap these days...
Unity is more powerful and will be my 'go to' engine if anything happens which completely puts flash out of the game.
Otherwise I prefer to use Flash for 2D development over Unity purely due to workflow. I like MovieClips, AS3 and the DisplayList. I dislike Monodevelop, Prefab management and the unity animator.
Will definitely vote, I don't have much experience with AIR in particular, but I do get a bit annoyed with regular Flash games that lag, where the right-click menu's disabled AND there's no quality toggle built-in. Better resource usage might be the solution in most cases, but adjusting quality is such a simple fix in most games.
On the topic of Unity vs Flash btw, I still opt for Flash since it's so much lighter on system resources. Hope devs have in mind that low-end systems can't always handle everything as well.
kkots
As an alternative I just use regular Flash exe projector, which is swf embedded in exe.
D-SuN
That's a good solution, but sometimes we require AIR for certain features - It really needs a Low / Medium quality.