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D-SuN
2D animator and games developer from Melbourne Australia. Currently working on Bluey.

Daniel Sun @D-SuN

Age 34, Male

Game Developer

Academy of Interactive Enterta

Melbourne, Australia

Joined on 1/4/04

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D-SuN's News

Posted by D-SuN - January 13th, 2013


I want to create all of the following Armed with Wings content: Poster, Art Book, Calendar. Would anyone be interested in any of this? (I could include lots of concept art!)

Armed with Wings Art


Posted by D-SuN - January 6th, 2013


Happy 2013!

So we've survived apocalypse and find ourselves in 2013... yet Another year. 2011 has admittedly been a dormant year for sun-studios in terms of produce. In terms of quality of life, seismic in the volcanic sense. I personally liken 2012 as... well it's rather hard to describe. Perhaps it was a test of sanity? No, it was more than that. 2012 was littered with hard decisions under incredible stress heights, a constant race against time... a battle for survival. These ingredients forged a wild & emotional rollercoaster ride... and I normally hate rollercoasters...

We've all got issues. I won't detail my issues but I will say I suppress certain ones. They finally blew up in my face in 2012. Though I was aware of it - I succumbed to my unstable emotions. I often felt warped, like a different person. Depression and anxiety killed my work ethic, distorting priorities and goals. This would only worsen as I couldn't keep up with expenses. Desperation eventually would kick in and before long I would find myself crunching extremely hard on project of no relevance... or starting new projects... or going back to work for my old boss... or head butting with colleague over disagreements... screaming too. Sometimes I would just scream (when nobody was around). Can I be blamed? Maybe.
I'm well adapted to the fact that everything takes longer than expected. But I experienced this on a completely different level, constantly. I found this incredibly spirit breaking, like walking through a desert in the scorching heat. That stung. I still wonder why this was true for nearly every project!? So many games that will never see the light of day. So much hidden complexity to every task.

Honestly it wasn't a complete shipwreck. I'll highlight a few points of interest. I participated in the Global Game Jam 2012 and created Seasonal SciFlies which won Most Surprising game in Melbourne GameJam. An experience I'll never forget and certainly one I look forward to in 2013!
http://archive.globalgamejam.org/2012/seasonal-s ci-flies

I hit the slopes during Winter enjoying two snowboard trips to Falls Creek. I spent a total of 4 days and 3 nights carving up powder, speeding between trees, jumping with ambition! In a perfect world I would live in the snow: boarding in the day - making games in the night.

Just recently over the christmas break I took 2 weeks off work. A therapeutic choice. Leading up to Christmas I spent much time with my cousins, my favourite company. We are always enjoying ourselves in the form of new activities. Christmas itself was indeed merry, BBQ after BBQ after... Finally New Year (being my birthday) was good That's all it took. The last 3 new years have been rather terribly upsetting. I'm just happy that I started 2013 with a genuine smile. Do away with the plagues & demons of 2012. Write them off completely -

I bid a bitter good day - So long 2012... you won't be missed! - and yet not forgotten, as there have been many lessons learned. I'll detail these lessons later as this blog post is getting rather large.

So let's get started 2013 - You better be ready to box causing I'm already swinging strong! I've never been more conditioned to the harsh realities life can dish out - so let do this!
*BAMB* Mega Boulder Rampage is OUT! Another great little flash game produced by Steve & myself.
Developed this in around 3 week during September 2012. This game was built was a way to earn some income as Steve & I decided that Zombie Mayhem would take too long to complete... more on that in a sec.
http://www.newgrounds.com/portal/view/608856

What's next? Well I'm in process of redesigning Sun-Studios.net - There will be a Junkyard section. All the unfinished trash of 2012 accompanied with it's story will certainly be of interest to some right? This is one way to actually improve 2012! The wastes efforts will no longer be wasted. This website is a priority as I like the idea of starting new years fresh. Want to have it done before Feb.

Zombie Mayhem - you have NOT been forgotten. Steve & I killed ourselves working on this project. Although it remains unfinished - you may be playing it sooner than expected :0
http://www.zombie-mayhem.com/

This year's focus however will be Armed with Wings! Let me be clear - I intend to make a new Armed with Wings game. A full pc release... a complete experience that will tell the tale of the entire AwW universe. Let me be clear again - this is barely in pre production & will take A LONG TIME TO MAKE.
But don't fear - before this, I will make yet another small AwW spinoff. This hopefully will be a quick project - more of an experiment to test out some new ideas I have for the BIG one.
If you want to stay up to date on Armed with Wings please follow the facebook page - armedwithwings.com is on my list too

This is the longest blog post I've ever done. A testimony itself to my dedication. I'm confident that 2013 will be a strong year of achievement and enjoyment. Thank you to all my readers and fans who have stuck around - your support continues to inspire me. If there is one this that will never change about me, it's that inspiration will always be my fuel.

Brushing my Teeth in a Kitchen Sink


Posted by D-SuN - October 27th, 2012


Hello NewGrounders - Remember me? I'm back with a new NG exclusive update!
Armed with Wings facebook page! If you're interested in Armed with Wings at all than please join the page - I'll be update ALOT - go now check it out already... http://www.facebook.com/pages/Armed-with-Wings/2 84488551663221?ref=hl

That's not all though -
Unfortunately I haven't release many games this year - which is sad because as we all know there may not be a 2013...
But to compensate, I've been working extra hard to poop out a few before the years end.
MegaBoulder Rampage - This game is in the final stages of the sponsorship phase - will have a release date very soon.

Samurai Autumn - This is the successor to my first Actionscript 3.0 game Ninja Bolt. Here's a quick trailer.

I'm currently seeking sponsorship for this game - I have my fingers crossed for a swift release once sponsorship is found.

That's all I've got for now - Armed with Wings FB page, like it - 2 new games before 2013.
-Daniel


Posted by D-SuN - August 5th, 2012


Zombie Mayhem is nearing completion - I'm thinking I need to start making some noise! So I've done some work on building a dedicated website for Zombie Mayhem, here's what I've got: http://zombiemayhem.sun-studios.net/
What do ya'll think!?


Posted by D-SuN - June 18th, 2012


Hey guys,
I'll be living streaming for the next 5 -6 hours (hopfully). Come down 'n chat :P!
http://livestream.com/sunstudiosnet
Currently drawing, but will also be programming, designing and animating. Should be fun.
-Daniel


Posted by D-SuN - May 4th, 2012


Hey Newgrounders,

I've been receiving many emails regarding Cartoon Network's Young Justice Shadow Mission. Many people are concerned that CN ripped-off my game Culmination; I can't respond to you all so I thought it'd be best to write an open reply to everyone.

The guys at flashgamelicense contacted me during the timeI was seeking sponsorship for Culmination. I was told the game was shown to Cartoon Network, and that they were interested in developing a reskinned version of Culmination to fit their 'Young Justice' IP. This was a huge opportunity for me as I'd be working directly with producers from CN Digital as well as Warner Bros DC. I happily agreed to work with them. The result is Young Justice Shadow Mission.

Thank you to all my followers and fans who voiced their concern that CN stole my game, I'm actually quite flattered to discover that ya'll have such strong feelings attached to my work. But once again, it's all good and legal.

///Project Update
Thought I'd shed some insightful light onto what's coming next. Pffftttt lets see.....

Zombie Mayhem IOS/Android
This game is well overdue, however Steve and myself are making no compromises.
Originally the game was to be developed in as3 flixel. Flixel automatically handles blitting, we thought that blitting was key to make an effective game in flash, for mobile. After testing and optimizing, the game run like shit on basically every device without a dual core processor. It became clear that we needed to change strategy.
I had my eyes on stage3d, and in fact I've dabbled with the Starling framework (amazing framework) extensively. But I wasn't confident that stage3d would be that great on ios. Not to mention at the time, stage3d on mobile didn't exist.
I began to research into a c++ port of flixel, hoping that we could port most of the code. Indeed that's what I found.. sorta.
This is where I discovered the programming language HaXe. Developing in HaXe is nearly the same as developing in flex as3. Except that it kicks the living shit out of adobe's pathetic packager for iphone virtual machine emulated rubbish. Instead haxe can target many different platforms, natively. I can compile to swf, exe via c++, html, ios, android with native performance.
Although there was a flixel port for haxe, we've spent much of the last few months working on our own sound and solid framework for haxe and it's just about ready. So fingers crossed, we'll see Zombie Mayhem on IOS soon.

armedwithwings.com
I've launched a new site http://www.armedwithwings.com/ Sorry there isn't much to see at the moment, however I plan to populate the website with various concept art, promotional stuff, and....

Armed with Wings Animation
I've been meaning to go back to my animation roots for a long time. I hope to make a 1-2 minute battle sequence where I can choreograph all sorts of epicly amazing attacks, spells, abilities ect... The idea is that the animation will help guide the action for future games.

Invaders of Space
Invaders of Space (may or may not be the final name) is a game that myself and a good mate from uni are working on. Originally I was just messing around with some ideas in flash; experimenting with art and code... I remember when megaman 9 came out, I thought it was a missed opportunity that the game was sooo retro. I love retro, but at this day and age, why not take it a step further? For example, look at this: http://v.aimg.us/system/assets/screenshots/005/1 02/508/images/original.jpg
I call this 'New Age Retro', and it's my turn to have a crack at it.
Here is a simple demo:
http://www.newgrounds.com/dump/item/8c1da98604cd 23bc1fd4ba4c93df1875
Click and drag to select units, wasd to move em, they auto shoot.
This version is done in as3, but there's too much stuff going on screen I decided to port it to haxe.

This is all I can be bothered to write. If you'd like t find out more about all of these projects then please do the following....
Go here: http://www.facebook.com/pages/Sun-Studios/183619 865005787
Hit like. I update my facebook a lot....
Until next time,
Daniel Sun
http://www.sun-studios.net


Posted by D-SuN - April 30th, 2012


It's been forever since I've updated this blog. I've scummed to lazy habits. Gone are days when I cared for my blogs... But guess what? My lazy dick can suck on my ass penis..... In other words I'm going to make an effort to blog all the time, not waste one single frontpage post (which I will use tomorrow).

Yet another iteration of Leo's head. Leo is the hero from Armed with Wings 3 - and a potential main character for my next AwW game.... I know I draw the same characters over and over... I feel that it is necessary to explore every variation in order to achieve a remarkable character. Thoughts on this head?

Music was also preformed by myself, just felt like doing it.

Might go back and fix up the audio, then submit it into the audio portal....


Posted by D-SuN - January 8th, 2012


Happy 2012 Newgrounds!
I'm hitting the ground running this year! The original Zombie Mayhem (developed my myself and Scoober Steve) is being developed for IOS 'n Android using Adobe Air 3!
The game is being completely recoded in AS3 using Flex and the Flixel Framework. The game will also feature a complete facelift! Old graphics and animation will be completely remastered.
Check out some of the animations...
http://www.sun-studios.net/other/swfdu mp/Craig.swf
http://www.sun-studios.net/other/swfdu mp/Bill_joy.swf

You can play the original here:
http://www.sun-studios.net/viewGame.ph p?view=0
If you want to follow the progress of this game, like this:
http://www.facebook.com/pages/Sun-Stud ios/183619865005787

If you have any thoughts, drop a comment please :)

Developing IOS 'n Android games!


Posted by D-SuN - November 24th, 2011


Culmination is OUT!!!
After 7 months of development, Culmination is finally ready to play! Go now, and experience the senseless, combat carnage for yourself!

If you haven't heard of Culmination or Armed with Wings, then check this video out:

Culmination is my action platformer game, based in my Armed with Wings universe. Before I even started production on this game, I knew I wanted to achieve a number of things. I wanted great combat that was clearly a few steps ahead of my previous games. I also wanted the game to run much better than my older games. I've gone to great lengths to optimize the art and code, so that the game runs well on more machines. I also wanted to build a flexible framework that I could reuse for new projects.
The release of this game signifies the completion of these goals.
I hope everyone who plays it has a blast!
PLAY CULMINATION NOW

p.s vote 5


Posted by D-SuN - July 19th, 2011


Behold! My latest game, Culmination! Action based platformer based in my Armed with Wings Universe. You play as a simple Lone Warrior out to defeat the returned King of the Earth.

It's been nearly 6 months of work on this project. I'm glad that it's finally coming to an end. For more info on this game, http://www.sun-studios.net/