Hey Newgrounders,
I've been receiving many emails regarding Cartoon Network's Young Justice Shadow Mission. Many people are concerned that CN ripped-off my game Culmination; I can't respond to you all so I thought it'd be best to write an open reply to everyone.
The guys at flashgamelicense contacted me during the timeI was seeking sponsorship for Culmination. I was told the game was shown to Cartoon Network, and that they were interested in developing a reskinned version of Culmination to fit their 'Young Justice' IP. This was a huge opportunity for me as I'd be working directly with producers from CN Digital as well as Warner Bros DC. I happily agreed to work with them. The result is Young Justice Shadow Mission.
Thank you to all my followers and fans who voiced their concern that CN stole my game, I'm actually quite flattered to discover that ya'll have such strong feelings attached to my work. But once again, it's all good and legal.
///Project Update
Thought I'd shed some insightful light onto what's coming next. Pffftttt lets see.....
Zombie Mayhem IOS/Android
This game is well overdue, however Steve and myself are making no compromises.
Originally the game was to be developed in as3 flixel. Flixel automatically handles blitting, we thought that blitting was key to make an effective game in flash, for mobile. After testing and optimizing, the game run like shit on basically every device without a dual core processor. It became clear that we needed to change strategy.
I had my eyes on stage3d, and in fact I've dabbled with the Starling framework (amazing framework) extensively. But I wasn't confident that stage3d would be that great on ios. Not to mention at the time, stage3d on mobile didn't exist.
I began to research into a c++ port of flixel, hoping that we could port most of the code. Indeed that's what I found.. sorta.
This is where I discovered the programming language HaXe. Developing in HaXe is nearly the same as developing in flex as3. Except that it kicks the living shit out of adobe's pathetic packager for iphone virtual machine emulated rubbish. Instead haxe can target many different platforms, natively. I can compile to swf, exe via c++, html, ios, android with native performance.
Although there was a flixel port for haxe, we've spent much of the last few months working on our own sound and solid framework for haxe and it's just about ready. So fingers crossed, we'll see Zombie Mayhem on IOS soon.
armedwithwings.com
I've launched a new site http://www.armedwithwings.com/ Sorry there isn't much to see at the moment, however I plan to populate the website with various concept art, promotional stuff, and....
Armed with Wings Animation
I've been meaning to go back to my animation roots for a long time. I hope to make a 1-2 minute battle sequence where I can choreograph all sorts of epicly amazing attacks, spells, abilities ect... The idea is that the animation will help guide the action for future games.
Invaders of Space
Invaders of Space (may or may not be the final name) is a game that myself and a good mate from uni are working on. Originally I was just messing around with some ideas in flash; experimenting with art and code... I remember when megaman 9 came out, I thought it was a missed opportunity that the game was sooo retro. I love retro, but at this day and age, why not take it a step further? For example, look at this: http://v.aimg.us/system/assets/screenshots/005/1 02/508/images/original.jpg
I call this 'New Age Retro', and it's my turn to have a crack at it.
Here is a simple demo:
http://www.newgrounds.com/dump/item/8c1da98604cd 23bc1fd4ba4c93df1875
Click and drag to select units, wasd to move em, they auto shoot.
This version is done in as3, but there's too much stuff going on screen I decided to port it to haxe.
This is all I can be bothered to write. If you'd like t find out more about all of these projects then please do the following....
Go here: http://www.facebook.com/pages/Sun-Studios/183619 865005787
Hit like. I update my facebook a lot....
Until next time,
Daniel Sun
http://www.sun-studios.net
Mauluigi
Well, that's a relief. No way, it's better than the original, though.
D-SuN
Agreed.