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D-SuN
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    2D animator and games developer from Melbourne Australia. Currently working on Bluey.

    Daniel Sun @D-SuN

    Age 35, Male

    Game Developer

    Academy of Interactive Enterta

    Melbourne, Australia

    Joined on 1/4/04

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    Super Muzzle Flash!!!

    Posted by D-SuN - April 30th, 2015


    In my time as a game developer, I've worked on a handful of mobile titles. However... Super Muzzle Flash is seriously fun and addicting!I'm proud to have been a part of the development team. As a part of Dime Studios, I contributed my artistic talent - ultimately, I feel like we've made a game that is not only SUPER fun, but SUPER stylish!

    Super Muzzle Flash

    Put your lightning-speed reaction skills to the ultimate test!
    Super Muzzle Flash is a new spin on the old shooting gallery, only… you can’t see until you shoot!

    Featuring gorgeous visuals with a unique pixel art style, developers Dime Studios have managed to deliver gripping gameplay that is intense, instantly accessible, and satisfying to master!

    Ready, Set, FIRE!


    715462_143037168081_SMF-Android-Poster-2.png
     

    Search 'Super Muzzle Flash' on the AppStore, GooglePlay Market or Amazon AppStore - It's a free download.

    Otherwise, here are the links to each store page:


    Web Build

    The game is built in Unity3D. Sadly, we may not be able to release a browser version. The Unity WebPlayer will no longer be supported by Google Chrome browser, which is a huge problem for Unity browser games. We can't just release a game that will be unavailable to whateverlarge% of users who use Chrome. The alternative is pushing out a WebGL version, which works but is a bloated 80meg, compared to the 20meg mobile version. Had Unity still supported Flash, there'd be no issue.

    I do have plans to build a really simple Flash experience, unique to the web browser. More on that in the coming weeks.


    That's all for now! Peace!

    -Daniel Sun


    Comments

    When you look at your WebGL output, do you see the folder has both a compressed and non-compressed version?

    This is something we are still addressing on our end - our servers need to be reconfigured to properly serve up the compressed version. There's a chance the web version could actually load and run ok!

    JJ JJ