When you look at your WebGL output, do you see the folder has both a compressed and non-compressed version?
This is something we are still addressing on our end - our servers need to be reconfigured to properly serve up the compressed version. There's a chance the web version could actually load and run ok!
TomFulp
When you look at your WebGL output, do you see the folder has both a compressed and non-compressed version?
This is something we are still addressing on our end - our servers need to be reconfigured to properly serve up the compressed version. There's a chance the web version could actually load and run ok!